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Youth building a new tomorrow: Promoting Inclusive, Sustainable and Digital Entrepreneurship through e-Gamification- YouthVenture4EU (YOUTHVENTURE4EU)

YOUTHVENTURE4EU aims to promote inclusive, sustainable, and digital entrepreneurship among young people by developing interactive challenge-based learning resources and empowering facilitators of learning with the necessary skills to implement this methodology in non-formal settings, fostering youth entrepreneurial spirit in an engaging and motivating way.

www.youthventure4.eu

  

About the project

We aim to boost youth entrepreneurship in line with key EU priorities by fostering:

  • Green initiatives: Ensuring sustainability integrating green practices and promoting environmentally conscious practices.
  • Inclusion: Creation of initiatives that promote equal opportunities, enhancing diversity and equity to build a more resilient and fair society.
  • Digitalization: In an increasingly connected world, digitalization is essential for a successful and competitive project.

 

Objectives

  • Promoting and fostering inclusive, sustainable, and digital entrepreneurship among young people
  • Develop an Open Educational Resource (OER) platform which will integrate interactive and challenge-based-learning digital resources
  • Provide facilitators of learning with the capacity building and technical skills necessary to undertake this methodology in non-formal settings
  • Engage and stimulate collaboration of youth in this purpose in an immersive and motivating way

 

EXPECTED RESULTS

An Open Educational Resource (OER) with digital and challenge-based learning resources based on key aspects of inclusive, green, and digital entrepreneurship to inspire youth, including:

  • 10 digital training pills
  • 3 digital games
  • A handbook for facilitators to provide practical knowledge on how to implement gamification experiences, making entrepreneurship accessible and attractive for young people.

Youth building a new tomorrow: Promoting Inclusive, Sustainable and Digital Entrepreneurship through e-Gamification- YouthVenture4EU

Project number:  2024-1-ES02-KA220-YOU-000254395
Call: 2024 Round 1 – Erasmus+ KA220-YOU
Key Action 2: Cooperation partnerships in youth

 

Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

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